Shift is a very early development project. It is a polarity based dungeon crawler where you'll fight your way through multiple levels of difficult enemies requiring you to use your ability to shift between black and white to help you survive and destroy the newfound threat to you not being dead.
Shift is a title being developed solely by Matt as a personal project with a long development cycle planned. He's handling every portion of the game in an attempt to create his specific goal and vision of a game but also as a personal challenge to push himself and learn every aspect of game development in a 3d environment.
Shift is using multiple technologies such as Behavior Tree systems for AI, Procedurally generated levels, Navigation systems for enemies, and has a drop table and power up system for enhancing and making heavy modifications to your character from a plethora of available powerups.
Matt is doing all of the modeling, animation, programming, effects, designs, and implementation independently.