Phase was a prototype that was in production created by a two man team of one programmer and one artist. It eventually became Shift which is a one man project and has differed heavily from the original concept. Phase was a game about a samurai in the mountains trying to cleanse the world of invading spirits.
Phase was a two man project with procedurally generated worlds running in the Unity Engine. The project has now been discontinued so all that remains is the alpha build and the new project that has taken a few of the core mechanics and values originally conceptualized for this game. Before being cancelled the game contained a functioning procedurally generated world along with a melee combat system and 3 different enemies with various AI.